That's why we need the developer to provide an in-game toggle, or at the very least an option to choose which Pro implementation to use when the game boots.īut that's not to say that 1080p users are left with no enhancements whatsoever, which brings us onto the good news. However, if you only own a 1080p screen, there's no way to access the 4K output to begin with - unless you buy an expensive 4K downscaler like HDFury's HDLinker. If you have an ultra HD screen, you can boot the game with 4K display output active, then jump back to the front-end, select 1080p and gameplay continues as normal with system-level super-sampling engaged. It's disappointing because on a technical level, there is no reason whatsoever why this feature cannot be implemented. In fact, stacking up the beta's visuals on both base and Pro hardware, we could find no visual improvement whatsoever between the two consoles. To address the key negative point first, Polyphony Digital joins the ranks of developers that have decided not to support 4K downsampling for 1080p users. So what does Gran Turismo Sport's beta offer for PS4 Pro users with 1080p screens? See the game in action here.īut what Yamauchi didn't share is how Gran Turismo Sport aims to support PlayStation 4 Pro users with their consoles attached to standard 1080p displays - and there's both good news and bad news here. It's another example of how clever rendering techniques are allowing the Pro GPU to effectively punch above its weight, and it's good to see decent support for 4K displays here, when too many Pro titles are lurking in 1440p territory - if there is support for the new console at all (Prey and Shadow Warrior 2 are two recent releases with no Pro features whatsoever). You don't get the pristine 1:1 pixel mapping found from a native 4K output, but as the video on this page demonstrates, the overall effect is excellent and certainly a huge upgrade from the standard, base 1080p mode. Our own pixel counts confirm both the 1800p resolution, plus the checkerboarding upscale effect. The GT Sport beta offers up an HDR brightness slider for tweaking to your individual display, and even on less capable mid-range HDR screens, the effect is impressive. GT Sport's HDR support is also exemplary - with support for displays operating up to 10,000 nits, effectively ensuring that the high dynamic range rendering is future-proofed for the much more capable HDR TVs to come. The bt.2020 colour space is utilised along with HDR rendering, with Yamauchi telling journalists that this allows Ferrari red to be accurately represented in a video game for the first time. Series creator Kazunori Yamauchi gave us the headline facts and figures for Pro support back in March, revealing an impressive spec for users with 4K screens: rendering resolution is set to 1800p, achieved using checkerboard upscaling. We'll have a more in-depth analysis of this later, but the beta also gives us our first opportunity to see how Polyphony is making use of the additional power offered by PlayStation 4 Pro. We've been spending time with the beta version of the game recently and we're happy to report a big leap in fidelity over the series' PS3 audio-visuals: there's a radical revamp in terms of materials, detail, lighting quality and engine acoustics. Original story: Three years into the current console generation, legendary developer Polyphony Digital is almost ready to unleash its first PlayStation 4 title - Gran Turismo Sport. Please enable JavaScript to use our comparison tools. Polyphony Digital has supplied a brace of shots here (the first two in the sequence), and we've supplemented that with a few of our own shots. It's an aspect we should have picked up on and apologise for missing, because reviewing further media does show the difference - though in fairness, the MSAA coverage does seem a touch inconsistent and the effect overall is subtle. Polyphony has done something similar before with its lower resolution modes of course, with improved MSAA present on the 720p mode of Gran Turismo 5. This does change the conversation, as 1080p with 8x MSAA would be a fascinating comparison point with an 1800p checkerboard presentation downscaled to full HD resolution - conceivably, the presentation could be cleaner. UPDATE 25/5/17 1:00pm: Sony has been in touch to point out additional 1080p features in Gran Turismo Sport for PS4 Pro users, specifically that along with the significantly improved in-game frame-rate and unlocked replay performance we've highlighted in the 1080p comparison further down this page, anti-aliasing is also enhanced with the inclusion of 8x multi-sampling (MSAA).
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